11.19.08By Collin David
When discussing designer toys, KidRobot’s 3” Dunny seems to be the standard in any collection. After five standard series and a few auxiliary series of Dunnies, the little vinyl rabbit has appeared in over 100 different guises designed by a huge variety of artists. When the collectors over at the KidRobot forums were going all wacky over ordering entire $160 cases of Dunnies, I had to see what the fuss was about. The very expensive fuss.
I bought myself a case of Series 5 Dunnies. With 25 figures in a case, the figures worked out to cost about $6.50 each, after shipping. I could justify this expense (like I justify most expenses) by telling myself that this was for the love of art, and that I was going to customize and improve any of the figures I didn’t really like. If I was really lucky, I’d score a rare Dunny worth $30, $75, or even $300. Since every figure is blind boxed (as in : you don’t know what you’re getting), you run the very real possibility of pulling a large number of very unappealing figures. And some of them, although ‘designer’, are the very essence of ug.
With the odds of finding each Dunny listed on the side of the package, I knew what I was in for. The odds of finding the Frank Kozik Mechadunny that I really loved were 1/100, the slimmest odds of the whole series. You’d have to buy four full cases to tilt the odds in your favor, and even then there’s no guarantee of the contents of each box. The flocked Kathie Olivas Dunny was roughly 1.5/50, though the box stubbornly refused to reveal its numbers, and the much coveted Huck Gee Dunny was also roughly 1/50. As far as designer toys are concerned, Huck Gee is a complete goldmine.
Nothing to do but open up the case and see what was inside. I don’t know if I can properly explain the exhilaration of a case blind boxed toys. I’ve even bought inexpensive cases of things I didn’t love to get the rush of defeating the odds, completing sets, and a series of 20 or more surprises. It’s genuinely addictive.
When my very first box contained the rare ‘chase’ Huck Gee Dunny, I couldn’t really believe my luck, and then I panicked. Was I accidentally sent one of the erroneously distributed cases that were STUFFED with Huck Gees? This recent debacle had colored the whole ‘Dunny 5’ experience for many collectors.
I opened a second box and was relieved to find that this box indeed had a different Dunny. The next three boxes all had new, interesting figures in them - a cute Amanda Visell elephant, a Reach, and a Mad Barbarians pizzaDunny. So far, so good!

Box number five contained another surprise - the uncommon Kathie Olivas Dunny that I wanted! I have a weakness for flocked toys, having fleeting experiences with a Masters of the Universe Mossman in the mid-90s. Olivas is one of the hotter pop surrealist artists right now, so anything by her is a sure sellout. Box six contained a common Dirty Donny Dunny, but I’d already had some pretty great odds.
Box number six is when the doubles started pouring in - and not even of designs that I liked. TOOFLY, Clutter and Aya Kakedas started overtaking my desk. That initial thrill of new figure after new figure became dulled with that quiet dread of ‘I paid $160 for this?’ That’s always part of the emotional arc of collecting cases of blind-boxed toys : the initial excitement, the disappointment at a mass of doubles, and by the end, things perk up as your collection fills out and a sense of completion warms the scene. Still, after a dozen cases of Heroclix and way too many gashapon, I’m never prepared. At least I could use these doubles to make my OWN Dunny designs and further infiltrate the custom toy world.
A few more boxes in and I found the rare 1/50 Jellymon Dunny, which existed in only 50% of all cases, and was WAY too ugly to keep. The Steve Harrington I wanted showed up in the 22nd box, another rare Huck Gee showed up in box number 23, and with two boxes left, I still had no Mechadunny.
Box 24 was a decent JK5 that was destined for the scrap pile. Box 25, glorious box 25, had my much-coveted Mechadunny, grand in its mechanical, spiked rabbit form. I had a pretty lucky case, even if I missed out on the common Devilrobots Dunny, and the rare Junko Mizuno. Otherwise, my collection was technically complete. I didn’t plan on keeping them all together, honestly, because I was genuinely in it for things I liked - even if completed Dunny sets can retail for hundreds of dollars.

I went onto the Kidrobot forums to talk about the case ratios, and I was almost immediately hit with messages asking for my extra figures - notably, the Jellymon and Huck Gee. By the end of it, 5 of my undesirables were traded away for eleven more Dunnies that I could use as art fodder, so even that ugly Jellymon served its purpose. If times every get really hard, there’s always that $75 Mechadunny to fall back on. You can love something for how cool it looks, but that doesn’t preclude that you need a new muffler.
So, collecting my first case of Dunnies was a rewarding experience, and I immediately started in on turning three of them into better things. Anything that eventually becomes art is inherently priceless to me anyhow.

Permalink | No Comments »
08.23.08By Collin David
It’s been a long time since I’ve bought a Happy Meal for myself, mostly because my appetite is far greater than one Happy Meal could possibly satisfy. McDonalds would have to create an Unbelievably Elated Meal, or a Comatose With Bliss Meal before my gargantuan hunger might be sated. Fortunately, living with a young child for the past 8 years has afforded me the vicarious joy from the REAL reason kids get Happy Meals : the toy inside.
Sure, I have some Simpsons Spooky Lightups, and a Monsters Inc. Randall that an ex-girlfriend once seduced me with, and I’ll never forget that lenticular Thundercats ring of my youth… so, I have a warm spot for the quick ‘n’ cheap entertainment of the Happy Meal Toy - or if you want to be snooty about it - the ‘Fast Food Premium’. This is why I’m especially excited that McDonalds is pairing up with Lucasfilm to release a set of 18 different action-feature-full Star Wars bobbleheads, to coincide with the release of The Clone Wars animated film.
I know what you’re thinking : aren’t I the guy who vehemently denies the very existence of anything that isn’t Original Trilogy? Why yes, that’s me, but here’s the thing - McDonalds hasn’t relegated this Clone Wars set to only Clone Wars characters. They’ve delved deep into Star Wars history to give us nine completely classic characters out of the total eighteen, and that’s a wonderful ratio for us oldschool fans. Chewbacca, Luke Skywalker, Princess Leia, Han Solo, Boba Fett (!!!), the REAL Darth Vader, C-3PO, and even Wicket the Ewok are present, all perched atop signature vehicles from appropriate movies and scenes. Interestingly, these guys have all been done up in an ‘animated’ style to match the Clone Wars characters, and it works. It really works, against anything I might have believed before seeing them in person.
And get this : Han Solo’s head sculpt has a scar on his chin. Yes. Happy Meal toys officially have more accurate details than most Harrison Ford action figures made by the big manufacturers. This attention to detail, where it didn’t even need to exist, pretty much did it for me. I think I giggled. Of course, Han is perched in his trusty Millennium falcon, which also has pull-back action. You know the drill : place the toy on a flat, hard surface, drag it backwards, and let it go. Add this feature to the bobblehead feature and you have some pretty funky stuff goin’ on. And by ‘funky’, I mean ‘listening to Jamiroquai at full volume, cruising through space’ funky. Darth Vader has the ‘sound’ feature - one of my most favorite action features of all time - which plays both TIE Fighter blasting noises, and breathing noises.
Bobblehead fans need to get these - we’re not talking about cheap heads that kinda pop back and forth. This is the apex of bobble technology that scientists have been talking about! Seriously - it threatens to break the laws of thermodynamics. Both Chewbacca and the Stormtrooper are wind-ups that really walk - so, in addition to having appeal in in these other action-areas, wind-up enthusiasts will also be excited.
Arguably, the Yoda and R2-D2 toys are also ‘classic’, though they’re perched on Episode 1-3 vehicles, thus forever exiling them from the Classic Collection. In addition to these guys, there’s a General Grievous, Anakin Skywalker, young Obi-Wan Kenobi, Asajj Ventress, Padme Amidala, clone Captain Rex, and new padawan Ahsoka Tano. Many of these guys also have pullback action, while Yoda and R2 both play sounds, and anyone who comes with a lightsaber will also include a button to make said lightsaber ignite. It’s a genuinely neat mix of features among the group, and a huge variety to choose from - or be surprised by. It kinda makes me wonder why Hasbro can’t slap a few more voice chips and light-up features into their Star Wars stuff. For almost $8 a figure, they’d better start adding something.
These guys will be at your local McDonalds until the 11th of September. As with any fast food premiums, you can hunt them down one by one, or you can be ‘that guy’ at the counter and request to purchase a whole bunch individually. The counterfolk will usually oblige your toy-lust for a nominal fee.

I’ve taken some photographs of the whole line, which can be seen in our Community, along with a shot to show the scale of these. They’re unusually large for fast food toys, so will comfortably fit into the average bobblehead collection. Finally, The Office Season Three Box Set Bobblehead Dwight will have someone to talk to. He’s never been in better company.
Permalink | 1 Comment »
06.28.08By Collin David
It’s been about a decade since I’ve played with any RC toys, because frankly, remote control things sucked when I was a kid.
Like any young male, I had a remote controlled racecar or two, but while I was growing up, all RC cars suffered from Severe Battery Uselessness, or ‘SBU’, which is an acronym that I just made up. There was no cure. You could run an RC car for about 3 minutes on 37 D batteries or a clunky rechargeable battery, and out of nowhere, it would be stricken with immobility. The reasons for this were split even between total battery death and being incapacitated by a small stick in the driveway. Battery replacement was expensive, and battery recharging was a multi-hour process. So, I completely lost interest and retreated to the instant gratification of the Nintendo.
In my absence, RC technology has worked very hard to impress me, and it’s delivered the results in the form of Thinkway’s U-Command Wall-E RC robot.
Even though the eponymous Pixar film hasn’t been released, there are about a billion Wall-E toys out there - small action figures, stuffed dolls, dioramas, and a good handful of electronic light ‘n’ sound things. For those of us who can’t invest in the $190 Ultimate Wall-E Programmable Robot (which has robot geeks all a-buzz for all kinds of reasons), there’s the U-Command Wall-E, which retails for about $40-$50.
One of the challenges that’s always thwarted robot designers is the ability to create a ‘personality’ in their robotic creations. It’s now pretty evident that years of personality design could have been bridged by simply bringing an animator on board in the design process, since Wall-E (both the animated character and the RC toy) are replete with personality. It’s a psychologically interesting thing that despite being a box with expressive eyes, that’s all we need from Wall-E to get a good read on his personality, even without seeing the movie.
This is where the RC toy exceeds. It’s not a toy designed for speed, but the slow and steady working treads that the RC uses to move are a solid mode of transport. RCs with treads are a whole new world to me. Wall-E runs on 4 AA batteries, and the remote control runs on 3 more AA batteries. After a good 30 minutes of play, the batteries are still going strong.
Wall-E has 10 function buttons and 2 program buttons on an easy to hold infrared remote. The ‘forward and backward’ stick will indeed move Wall-E Forward, but pressing the stick back will execute a left turn, as Wall-E cannot reverse direction (and can’t turn right). These are basic things - but the neatness comes with the buttons on the right side of the controller.
The ‘music’ button will provoke Wall-E to play 4 or 5 different songs and dance differently to each one. The ‘eyes’ button will create all of the neat little movements and quirks that bring the robot to life, and the fish-shaped ‘special turn’ button will start a special chain of more personality-rich movements. The ‘box’ button creates sound effects.
The ‘sun’ button is an odd addition. Every so often, Wall-E will stop responding to commands, and for some bizarre design / personality reason, you need to press the ‘sun’ button to reactivate him. It doesn’t really interfere with play, but if you haven’t read the instruction manual and leapt right into play, this feature might be a little confusing. We finally have RC toys that can communicate consistently with their remotes and we add a feature to emulate noncommunication. Curious indeed.
The ‘program’ buttons allow you to hit any of these 10 buttons in any sequence and have Wall-E perform the strong of actions that you’ve determined, sending him into true automatic, robot mode.
If there’s a weakness in this giant mix of personality and charm, it’s that Wall-E falls backwards a lot. While the instructions suggest to run Wall-E only on flat, un-carpeted ground and to extend his arms fully forward in order to maintain balance, his movements have a kick to them (which is far better than being sluggish) that will toss him backwards. This requires uprighting Wall-E by hand, and I can’t help but wish for an extending panel or rod that would pop him back upright when this happens. Most balance issues can be resolved by keeping Wall-E’s movements steady and consistent instead of starting and stopping him a bunch.
Even as an action figure, Wall-E is a great display piece - a perfect addition to my robot and Pixar collections. While this version does not have an opening chest panel, it WILL however freak the heck out of your dog. Check out the video after the jump to see Wall-E in action. I like it a bunch, and it may have just reawoken my interest in the ever-improving world of RC.
Permalink | 3 Comments »
06.07.08By Collin David
I knew nothing of Gus Fink before I met him during 2008’s Toy Fair, but anytime I meet an artist as prolific as ‘Gus’ (nee Josh Fields), I can’t help but be inspired. Visions of quitting my job and replacing it with painting and drawing for weeks on end fill my head, and then I get in the car and go to work and another delicate layer peels off of my soul because student loans don’t pay for themselves.
What I encountered at in Gus Fink’s Toy Fair booth was row after row of small, bobble-headed figurines - bright, colorful, and occasionally creepy. While I’ve never been a big fan of the ‘cute ‘n’ creepy’ illustrative art movement that was popularized by Tim Burton, Jhonen Vasquez and Roman Dirge (and which has subsequently devoured the back pages of nearly every issue of Juxtapoz), I liked Gus Fink’s stuff. There was so much of it, and so much energy behind it, you could almost feel the freneticism, if ‘freneticism’ is in fact a word. If not, I’m sure that Gus Fink has freneticized it into being.
After the president of collectibles company Rocket USA saw Fink’s work, the rest was history. Rocket USA took Gus’ artwork and sculptures and transformed them into an army of ‘Boogily Heads’ - a wide array of small bobble-headed characters from all manner of the strange. Despite being mass-produced by Rocket USA, the figures retain a very handmade, DIY feel. In fact, I’d ignorantly assumed that Gus was creating, painting and casting all of these little guys himself when I’d met him at ToyFair. I must have looked quite the fool, but such is the illusion of the Boogily Heads - that even an experienced and self-appointed toy expert such as myself was taken in by the ruse. Fink is no stranger to clever ruses, though, given the various pseudonyms that he creates under.
Three series of Boogily Heads have been released thus far, with six figures per series, and a good deal of exclusive and limited figures in addition to these, including paint variants and limited ‘gold’ and ‘platinum’ painted figures offered as retailer incentives. Each figure is packaged in great little window boxes, replete with Fink’s artwork, and just to keep that trademark air of Fink mystery, each figure is packed in with a random mini-comic, backed with a small poster. The comic you get won’t necessarily match up with the figure you’ve bought, and you might even find a super-rare comic in there somewhere, detailing a character that hasn’t been made - yet. Check out our community for a full gallery of these little guys.
The aforementioned ‘Gold’ editions were produced in quantities of 500 each, and are repainted versions of Series 1’s Oinks, Series 2’s Paperbag, and Series 3’s Zuggs. Platinum versions of these three also exist in quantities of 250 each.
It should be no surprise that I really, really dig the robot Scantron from Series 3, not only for the rare combination of intentionally awkward organic forms comprising the robot, but because he’s painted in a radiant silver. We’ve entered art toy territory, and we’re not settling for dull, grey silver on these toys.
‘Creepiest’ goes to Series 1’s Milq, a squinty and scratchy devil-bull figure with a split skull. Perhaps it’s my affection for Hellboy and Mephisto and the surreal nature of demon imagery in general, but the doughy innocence of Milq has a real appeal. If I had to choose one figure for a ‘third favorite’ position, it would be Series 2’s Paperbag, which is exactly what it sounds like. It has a certain Rob Schrab feel to it, if only because Schrab uses brown paper and cardboard in many of his sculptural creations and figures. Maybe the real strength of this series is in quantity, displayed together, assembled in some unholy cute-union, living together in whatever passes for ‘harmony’ in their scratchy, spindly little universe.

It’s easy to write them off as ‘another cute and creepy thing’, but the variety of characters, forms and ideas together presents something a bit deeper than that. Take a look at Gus Fink’s collected stuff over at his site and draw your own conclusions about ‘depth’, but the guy knows what to do to sell art, and he’s livin’ the dream. My envy of this power is not small, and these Boogily Heads are pretty neat stuff.
Scantron now surveys my web-browsing, and Milq looks disdainfully down upon my paintings. Being included among the general displays in this mess is a position of honor indeed.
Permalink | No Comments »
02.16.08By Collin David
… or what’s left of it.
Toy Fair begins again this year on February 17th and runs through the 20th. It all happens in NYC, on the far West Side at the Jacob Javits Convention Center, as well as a few showrooms scattered throughout nearby locations. Don’t think of showing up here, though - it’s only for retailers, vendors, and reporters. It’s no secret that I fashioned my own news outlet about five or six years ago to worm my way past the screening process, and it worked. I’ve come back every year since, under more reputable means.
In that first year, it was an overwhelming explosion of everything I’d ever wanted to see and had read about in toy magazines. My fellow writer and I wandered the convention floor wide-eyed and faking our way through it pretty convincingly. Until recently, it was THE PLACE to see everything that your favorite companies were going to release over the next year, and companies reserved their new products and surprises for opening day.
As the years have been progressing, Toy Fair has been shrinking, and it was never more clear than last year’s adventure to the ‘Toy Towers’, a popular location for smaller showrooms. They’d been almost abandoned, with showrooms locked, vacated and falling apart. During this time that Toy Fair was shrinking, companies have also been vanishing and shrinking. Palisades Toys suddenly closed up shop, and ToyBiz-turned-Marvel Toys doesn’t seem to produce anything anymore. I don’t know what this says for the toy industry, as I’m no industry analyst, but the landscape of toys is changing.
This year, don’t expect to see the amazing Sideshow Toys booth reported in photographs, as their Toy Fair attendance will be entirely online, as will SOTA Toys’. Seeing Sideshow Toys’ stuff in person was usually what motivated me to spend exorbitant amounts of money on their stuff for the subsequent year, too. Still, shipping all of their new (and often very heavy) product to New York, renting a crazy-expensive Javits booth, and shipping everything back home is surely a painful expense to have to absorb, especially when there’s no actual money changing hands - just the potential for future sales.
Many of these companies have now taken to holding onto their ‘big reveals’ until one of the two major Comic Cons in New York and San Diego, where the fans can see things in person and the impact on the potential purchaser is more direct and unfiltered. Where Toy Fair in the US is fading, Toy Fairs in the UK and Hong Kong are picking up steam. I’d love to see the amazing Toy Fair in Asia, surely filled with beautiful things that we might not regularly hear about over here. Asia has a very different toy market, which actually acknowledges adult collectors.
This isn’t to say that our Toy Fair still doesn’t have a ton to offer and a lot of crazy, fun things flying around the convention floor. While potentially boring licensing stuff takes up a lot of the floorspace (like, let’s stick Spider-Man’s face on this trampoline, this ice cream scoop and this pair of underoos kind of stuff), inventors make up the rest of it - small ideas gaining momentum, some of them inspired and some of them insipid, but it’s all interesting. There’s still so much to see that I almost find it necessary to narrow my focus to action figure stuff, or else I’d never make it down a single aisle, what with all of the bright colors and flashing lights and samples to play with - which is exactly what moves the toy industry, at its core - so maybe things aren’t so bleak after all. Just for us adults who can’t let their toys go.
So, what does this whole turn mean for action figures? For one, prices are going up. The oil needed to make the toys themselves, and then to deliver them, is more expensive than ever - and it would seem that this weeds out a lot of smaller companies hoping to make limited runs on things, and major companies are absorbing more and more licenses from smaller companies. So, the field is narrowing, but that doesn’t necessarily mean better figures and quality control - just less options. There are a few outstanding action figure lines, like Mattel’s DC Universe Classics, but this quality is usually generated by collector feedback, not plain ol’ marketing research. A certain model of transparency and interactivity is being adopted by these companies, which also explains the increased interest in fan events over media events. Everything is still ridiculous leaps and bounds above what we saw at Toy Fair 15 years ago - which amounted to lines of chunky, static action figures that didn’t do anything and only barely looked like who they were supposed to be, and the idea that a few good companies are working to increase every possible figural quality (instead of just cranking out licensed junk) is enough to keep me positive about collecting.
Now, if we could only get these toys consistently enough into stores to prevent high auction prices when they’re scalped up to be re-sold by that greasy guy who’s banging on the doors of the Toys ‘R’ Us at 9:58, demanding to be let in. I hate that guy - but he doesn’t get to go to ToyFair, so I win. At life. And hygiene.
Stay tuned all week for images & news from Toy Fair 2008.
Permalink | 2 Comments »
|