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Magic : The Gathering - Part Two, The National Championships

08.09.08By Collin David

[For Part One, please click here!]


Wizards of the Coast
, owners of the whole Magic : The Gathering card game (as well as the patent for the very concept of collectible trading card games), holds events throughout the world for Magic players to congregate, play, and win prizes that range from free packs of cards to cars and $50,000+ jackpots. These events have been broadcast on ESPN and they’re pretty serious about the whole Tournament thing, but neither of these things makes attending an MtG event any less fun - even if you’ve never played before.

I was traveling with fellow writer Brian, who is an avid Dungeons and Dragons player and former Heroclix player, but who has never played Magic. As I mentioned previously, I hadn’t played since my mouthbreathing high school ‘friends’ started meticulously sanding the clothes off of their female action figures and I decided that my real-life girlfriend was superior in most aspects. This particular demographical observation isn’t a reflection upon Magic players, but it IS a reflection upon living in an isolated area in upstate New York. Brian and I arrived at the Hyatt Regency in Chicago (on the shores of the beautiful Lake Michigan) and set to work to learn the game properly.

We didn’t have to go further than the entrance to the event before we found a ‘LEARN TO PLAY’ area, all set up and ready to help us learn the ropes. Behind the desk was Christian, a volunteer from Canada and unofficial ‘Magic Cheerleader’, whose ebullience made the Learn To Play Booth a hub of activity and an interesting place to retreat to between games and interviews during the course of the entire weekend. With the excellent and studied teachings of Christian and Jeff, Brian quickly picked up on the game and before I knew it, we were entered into a mini-tournament on the main floor. I suddenly became very nervous. I hadn’t summoned a Benevolent Unicorn in over a decade, my old collection of Slivers and Angels was way back in New York, and my Serpent Generator was rusty. I could barely turn the crank.

Brian and I were placed into a group of eight players, and we were all handed three booster packs of cards. Brian began to tear open his first pack, much to the horror of the accompanying players, and we quickly learned that there were rules and decorum for this kind of thing. When the DCI Judge asked if anyone at the table hadn’t played Magic before, Brian raised his hand and was dismissed as the resident smartass - which he was, just not in this specific case. We got things sorted out and we began to play.

Despite having no cards at the beginning of the day, these 15-card boosters were here for us to make gaming decks out of - and to keep! Each player would take their favorite or most useful card from the pack, and pass the rest of the pack on to the next player, in a process that would be repeated until there were no cards left. Out of these completely random cards, the players were forced to test their skill at building a viable 40-card deck out of a limited palette (as well as bonus of potentially discovering a valuable card). Mostly, I just grabbed cards that looked neat - with a focus on cards that used white magic, using the strange Godhead of Awe as the focus of my deck.

When we were done assembling decks of cards, we were paired off by the DCI Judges. The DCI, or Duelists Convocation International, is an omnipresent force at these Magic tournaments. They provide decisions when cards might not make perfect sense to both players, they organize rounds, and they prevent cheating. Yes, despite all of the fun, there can be cheating, as with any event where a prize is at stake, but I was informed that sneaky players were very rare and not something that had to be dealt with often. Should any two players remain unsure about how two or more cards interact, a hand would fly up to the call of ‘JUDGE!’, and a DCI judge, in full referee regalia, would be fast to respond and resolve any issues presenting themselves. It was an efficient, powerful system to see in action.

I ended up playing against an amazingly patient guy named Patrick, who calmly explained everything I was unsure about. Honestly, any player who was paired against us was pretty much guaranteed a spot in round two, so I’m sure that they were pretty psyched about contending with bumbling idiots - even while they remained completely honest and even suggested better moves when one of our choices was not well-made. The game was played in ‘best two out of three’ terms, and when my resurfacing Magic skills actually won a match and Patrick & I went into a third round, it felt pretty good - even when I finally lost. It was just fun to play again, and mostly know what I was doing. It was like riding a bike. The very strong core rules, designed by mathematics PhD Richard Garfield, inform everything else within the game, and they’re easy to remember.

When it was all said and done and we were both removed from competition, another player walked up to Brian and handed him a stack of at least 300 extra cards that said player didn’t want to lug home with him. It was a moment of camaraderie and generosity that would encapsulate the entire weekend and everyone we’d meet there. Can I stress enough that these are events that you want to go to, even if you have only the most remote interest in games? It might not be the best place for a guy to go looking for a date, but if you’re a chick, you pretty much have the pick of the litter. Also happening nearby in Chicago were a gathering of Masons, Lollapalooza, and the Black Womens’ Expo - and more than a few attendees of these events wandered curiously into the gaming hall.

My gaming loss marked the temporary end of my professional Magic career, but that didn’t stop Brian and I from procuring packs at the Magic Pro Shop booth and playing until 2 AM up in the hotel room. Down on the main floor, a ‘Gunslinging’ area was set up during the day for players to match decks against champions, designers, and even Richard Garfield himself - so even if you weren’t close to being in a tournament, you could claim the glory of playing against one of the game’s luminaries, win or lose.

The idea that the genesis of this was all in a small collectible card game was staggering.

By Sunday afternoon, the top eight players had been sorted out. WotC was liveblogging every deciding game onto their website, where they catalogued every match-up and crucial move to the captive audiences at home. Crowds gathered, people were forced out of competition, and professional gamer Michael Jacob from Livonia, MI came out on top, having beat out 8th place contender and close hometown friend (and guy with awesome hair), Mark Herberholz, early on.

Herberholz, a former $40,000 Magic winner, and recent graduate from Michigan State University, who was suitably crestfallen. “So close, but so far!” said Herberholz, “I think I’ve reached a certain level where I’m considered to be one of the best in the game that’s still playing, so right now the goal was to make the National team and finish in the top three, but since I didn’t do that and I came really close, it’s almost more disappointment than if I had just lost early on.”

Despite Mark’s disappointment, his position in the World Championships is already assured, so things remain both onward and upward. He seemed content to have at least been bested by a friend, and he told us that his interest in Magic has not waned. He has plans on hunting down a job at Upper Deck so that he can continue to compete in Wizards tournaments as a non-employee. Like many players, he was introduced to the game by bored friends who had found an excellent outlet for themselves. In his case, it was a $40,000 outlet.

Mike Jacob was thrilled to have won the final match against Sam Black, netting a prize of $5000, a big trophy, and a place in the World Finals. In our post-game interview, he credited a card called ‘Skred’ in his ultimate victory over Black. He quickly launched into MtG language in the interview, and for as much as I understood at this point, I felt officially initiated into the club.

“It was a choice that nobody else in the tournament had done. I usually do play a lot of unique cards. Like, there’s a 3 mana 4/4 that can’t block that most people dismissed, and there was a 3/3 haste available, and I played this one instead because I thought it was better against the field”, said Mike. “It feels pretty good. I made a lot of really tight plays, and that’s how I got here.”

When we asked what his favorite part about the game was, he quickly replied, “Definitely the people. I just have so many friends that I met through this game, and I get to see them once a month, maybe twice a month at the other tournaments I go to. If I was gonna go to San Francisco, I could call three people and have a place to stay. How many people can say that they have friends all over the United States?”

This was an answer that we heard many times from many players. Even above the idea of free lodging across the US, the friendships that were made through the game were the most enduring, solid aspect of the gaming community. When asked if he’s let his friend Herberholz hold the trophy, he jokingly said “No, definitely not! He’s had enough accomplishments!”

As fellow players walked through the hotel lobby, they frequently shouted congratulations to Mike, who accepted them modestly. As a professional gamer who often wins $20,000 to $40,000 in various gaming systems, he has no plans on stopping anytime soon. Good luck in this year’s World finals in Memphis, Mike!

While crowning the US Champion was the purpose of the weekend, it wasn’t the extent of everything the weekend held for visitors within the complex world of Magic. Stay tuned for more, including an interview with Richard Garfield himself and some of the more collectible aspects of the game.

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Magic : The Gathering - Part One, Celebrating 15 Years

08.06.08By Collin David

I first laid my hands on Magic cards back in 1994, when I was an exceptionally cool 13 year old.

It was a hot summer day and I was helping out at a tag sale in the driveway of a family friend. Since he collected all kinds of comics and cards and toys (with the sole intent of eventually profiting from them), it was always fun to help out and take home anything that he didn’t feel like packing away into his dank garage again. On this particular afternoon, I was handed my first set of Magic : The Gathering stuff - a sealed box with a paperback-sized first edition rulebook and a good handful of cards - all with pictures of dragons and warriors and magical items on them. And it felt special.

I was very much into Dungeons and Dragons at the time, drawing serpentine beasts in the corners of my notebooks, listening to Jethro Tull, and fascinated with the Renaissance Faire for reasons that extended slightly beyond the bounteous cleavage present, so everything synced up sublimely. I spent the rest of the afternoon figuring out the puzzle of the cards - what symbol meant what, the terminology and the rules, and trying to understand the high concept that playing cards didn’t need to be emblazoned with hearts and clubs in order to be useable. This was, after all, the very first example of a collectible card game (or CCG) since 1904. It was a lot to take in.

Magic : The Gathering, or MtG, is a card game in which you, the player, represent a powerful wizard. Using a store of magic powers (your deck of cards), you summon creatures to attack your opponent and defend yourself with, and cast spells to various ends - make a creature stronger, or take away the life points of another player, or give a creature a special ability, and so on. If an opponent’s monster or spell manages to break through your battlements, you lose some points off of your life total. It’s that simple and that complex.

Using a vast, vast variety of Magic cards (well over 45 standard sets worth), the player constructs their own deck of roughly 60 cards to go into battle with. In this deck, the player includes Land (which provides magic for spells), all manner of creatures from dragons to moths, and a good deal of magical spells to help and hinder the creatures at battle. Given that three or four sets of 100+ cards have been coming out consistently every year since 1993, the variety of cards that is presented to the player is staggering. The biggest challenge for a competitive player is to see past this huge collection of beautiful, challenging cards and to hone their Magic deck into a finely tuned machine - and then hope that their most effective cards happen to enter their hand quickly from the randomized deck. It’s very tempting to make an army of Merfolk or Tree People or Giants, but will it work effectively in battle?

MtG has undeniably been the standard, driving force behind all of today’s popular collectible card games : Pokemon, Yu-Gi-Oh, Upper Deck’s Vs. system, and so on. To remain consistently selling millions of cards over a 15 year period is a testament to the universal appeal of MtG as a paramount example of strategic gaming, as well as stellar aesthetic sensibilities.

My own history of collecting the game is something that informed many of my ‘collecting’ attitudes. We were still in those fabled pre-internet days, so I was completely unaware that any cards existed outside of my basic set until I came across more by accident. I remember long car rides with my uncle to hunt down packs of new, mysterious cards. Legends, Antiquities, The Dark, Fallen Empires - all different aspects of this world that we were dueling in, represented in collections of new creatures and spells. We’d tear open the plastic packs of randomized cards and celebrate the new, rare additions to our armies or lament the quintriplicate cards that we were cursed with. Of course, multiples of the same card in your deck can work to the player’s advantage, but when you pull your 35th Uncle Istvan card, they lose their appeal quickly and you begin considering avunculicide. Or, like one player I met this weekend, sent all of the guys into battle in one deck and see what happens. An army of indestructible, ticked off, old Russian men with axes is nothing to scoff at.

For a variety of reasons, I faded out of playing in 1999. The local game shop was shutting down, so the generous owner was no longer going to be around to give me a free pack or two with every purchase I made. At least a quarter of my early collection was accumulated through the generosity of John Callahan. The gaming friends I had introduced the game to became more interested in drawing naked bits onto the Elves than actually using them effectively in a game. I began focusing on art and writing. The rules were starting to get convoluted. Still, even after I stopped playing, I collected the cards for a few more years, very casually, because I remained in love with the artwork, which did an excellent job of making the Magic universe a little more real. Over time, I even started communicating with some of the cards’ artists about art and illustration, and learned a few things that remain an influence on my own art-things to this day.

So, I suppose that MtG played a far more integral part in my mental and creative development than I’d previously realized, and when I attended the 15th Anniversary Celebration / 2008 US National Championships in Chicago this past weekend, it all came back to life, as strong as ever. My huge boxes of unused Magic cards that were once on their way to eBay were relevant again, and I was already leaps and bounds into creating a collection of these things - this time for play. The rules of the game had gone back to basics, the art was better than ever, and I had more fun playing games in a weekend than I can ever recall having.

I’d always sensed that there was a real culture behind the game, but when I heard that there were worldwide tournaments of Magic, broadcast on ESPN and with thousands of dollars in prizes, it was just a little intimidating. I’m not competitive by nature. Hell, my uncle and I used to glue our own art and text onto existing Magic cards just for fun, and I hid behind the telephone pole during high school baseball.

I quickly learned that there was absolutely nothing to be afraid of - the strange lexicon, the hardcore players, the structure of the tournament - everything was saturated with goodwill, a solid code of polite and moral gaming, and above all else, the fun of matching wits and skill against other players from around the United States - whether you were a seasoned champion, or a complete neophyte. I learned new games, relearned an old one, and was quickly reminded why I was so enraptured with the game in the first place.

You can’t get this at a comic con. Stay tuned for an exhaustive recap of the thrilling weekend.

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Another Year, Another San Diego Comic Con

07.30.08By Collin David

San Diego Comic Con is something of a mecca for anyone remotely interested in pop culture, and it’s again come and gone, and I’ve again remained firmly nestled in the green crevices of the Hudson Valley. And that’s okay. Crowds give me the screamies.

I skimmed the reports from the safety of a computer in an air conditioned room, which is a far more ideal situation than being undulated against by a tightening, after-lunch-burbling nerd crowd. While newsbits filtered in about upcoming movies and toy lines and comic stories, I was really only interested in one thing : exclusive toys. Those magical and elusive things that can usually only be obtained if you’re in attendance - rewards for making the journey and standing on long lines - and up until recently, there were only three options to get these things : go to the convention, pay a premium on eBay, or have a friend on the inside.

Alas, this collecting hassle resulted in an enormous toy collector upheaval and a surge of complaints. Unable to complete their toy collections with these rare (but important) pieces, collectors would quit their collections. Making something ‘exclusive’ would be certainly special for those who obtained it, but aggravating to those who could not, and with conventions spread across the US, someone was always going to be unsatisfied folks. Toy companies heard the collective moan, and responded using the wonders of the digital age.

There were about 300 different ‘exclusive’ items at this year’s SDCC, from comics to posters to toys and dolls and variations on existing things. Fortunately, almost every ‘exclusive’ toy that I coveted was offered up for sale on the internet by the very companies who were distributing them, and very soon after the convention wound down. Buying company-direct always a more reliable, less expensive option than eBay. Here’s what I scored online from SDCC, and how I got it.

Sideshow Collectibles was offering a miniature, metal Iron Man helmet that I needed to have. Don’t question it. Sideshow has dealt with collector demand by offering a ‘Priority Pre-Order’ system on their website, weeks prior to these events. Comic Con attendees place their orders for the limited items via the Sideshow website and pick them up on the day of the Con. However, Sideshow also opens up online orders to non-attendees at a very specific time and date, and for about five dollars more. The website shuts down except for an order page, people swarm to the site, and orders come in by the hundreds. After a few server crashes and website deaths early on, Sideshow has adjusted their technology to reflect the demand for these items, and the ordering process is a pleasure - just make sure you’re signed up for their newsletter 24 hours ahead of time, or else you’ll be booted from the pre-order line. Sideshow send my helmet, and I’m the proud owner of #100 out of 2000 produced.

Other exclusives offered by Sideshow included a Star Wars Jedi Aayla Secura in 12” scale. No, she’s not original trilogy, but she’s a Jedi AND a Twi’lek - two of my favorite parts of Star Wars, post-Lucas Insanity or not. Also, be sure to check out the Diane Kamahele Memorial Auctions being run by Sideshow this week, which include incredibly rare original sculptures, prototypes, and signed items. As someone who knew the awesome Diane Kamahele from many Toy Fairs, these annual auctions are an excellent thing that Sideshow does to help support her family after her untimely death.

Mezco also offered some exclusives via their website, among them Future Hiro from their Heroes series of toys, and a clear, blue version of Hellboy II’s Liz Sherman. These have not yet shipped, but were available through Mezco’s website, with absolutely no ordering hassles at all. NBC’s booth (and website) offered an exclusive ‘Painter’ Sylar figure from Heroes.

The Four Horsemen’s Time Keepers’ mini figures were available at the convention, but have yet to arrive on their website for the ol’ post-SDCC shopping rush. They’re creepy little skull-faced guys, so of course, I’m all up on that.

Of all of the summer toy exclusives, Hasbro’s and Mattel’s were the most coveted. Hasbro offered, among other things, an exclusive My Little Pony, a GI Joe Cobra Commander with a COBRA podium (in both blue and black), Mighty Muggs featuring an Indiana Jones fertility idol and a movie-based Iron Man, and an excellent Marvel Legends set based on The Savage Land, featuring Ka-Zar, Shanna the She-Devil and the tiger Zabu. Also offered was a large boxed set of eight Hulk action figures and the mighty Fin Fang Foom, as well as a small Star Wars diorama of Darth Vader talking to a giant holographic Emperor. There was a lot to take in, and a lot to hunt for, and Hasbro never seemed to give a clear answer about whether or not they’d sell these from their website, post-Con.

At noon, on the day after the convention ended, the items appeared on the website, and hundreds of collectors descended like plastic-hungry locusts. The site was brought to a stuttering crawl, and by the end of it, after many ‘page cannot be found’ notices, I emerged with my Savage Land Set and the two Mighty Muggs. I didn’t suffer the same woes as other collectors, whose items sold out just as they were trying to get the checkout page to function properly. I commend Hasbro for making these things available, but their servers need to be able to handle the frantic refreshing of pages by their fans.

Plus, I kinda need a fertility idol. I’ve been lonely.

Mattel has offered convention exclusives in the past, but has never offered them online until this year. Responding to fan inquiries (and protests, whinings, frothings, and the occasional body part sent through the mail), they whipped up the brand-new MattyCollector.com, announced the launch date and time, and in a Hasbro-esque feat of internet power, collectors converged and pushed the site to a crawl. Mattel offered four exclusives : a He-Man figure of The King of Greyskull, A DC Universe Classics Lobo, a Justice League Unlimited Giganta, and a Pixar’s Cars ‘Lightning McQueen car. It seems that everyone who was present at the launch emerged with exactly what they wanted - and MattyCollector only promises to expand. They’ve already announced a site-exclusive set of He-Man toys that’ll be produced at a rate of one per month, and more DC Universe Classics, including Adam Strange and Starfire. For a first effort at a storefront for such a popular company, it looks very exciting.

So, SDCC was just as exciting for us at home, and I’m going to keep on telling myself that. I got the stuff I wanted, got to buy it while wearing nothing but my underpants, and no one was the wiser. They weren’t so thrilled when I tried that at Target.

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The Incredible Hulk, As An Action Figure

07.26.08By Collin David

The Incredible Hulk has been around since 1962, one of the many many many creations of Stan Lee and Jack Kirby : the epic story of a man trapped inside of a green monster, or vice versa. These dueling personalities have given rise to a wide array of personalities through the course of the comic, and have made many friends and enemies.

This cast of characters, of course, means action figures. In 2003, ToyBiz released eight Hulk-related figures in a line that they called ‘Hulk Classics’, which coincided with their ongoing ‘Marvel Legends’ property. While the set of eight was comprised of six very diverse incarnations of The Hulk himself, the two villains (Absorbing Man and Abomination) proved very difficult to find, and now reach prices of over $100.

More recently, Hasbro has released a line simply called ‘Hulk’, a figure line that focuses on the Hulk comic rather than the current movie, and spans another eight characters as a kind of informal continuation of the ol’ Hulk Classics line. Because of the large size of most Hulk figures, the included bonus pieces of a buildable Fin Fang Foom, and the skyrocketing price of plastics and cost of transporting them, each figure costs about $15 at retail - an all time high price for a domestic action figure of this scale. So, are they worth it?

The Savage She-Hulk, 2008Let’s start with the Savage She-Hulk, as the smallest and rarest of the bunch. Hasbro’s previous She-Hulk figure remains one of my favorite Marvel Legends figures of all time, so there’s definitely a prejudice. This new Savage She-Hulk stands a full head shorter than her taller predecessor (which is acceptable, due to the nature of the Hulk family’s size-changing abilities), and is the only figure to include a fabric costume piece. I’m not a fan of mixing cloth and plastic on this small scale, because something never syncs up, and while the tattery white undershirt that she wears serves to allow for full movement, it doesn’t seem to be an accessory that will last long. Of course, action figure purists and weirdos alike can display her sans shirt, as Hasbro conveniently sculpted underthings onto her form. The angry face and messy hair belies her ‘Savage’ nature - something that she learned to control, subsequently joined the Fantastic Four for a little while and became a successful lawyer. I’m up for any She-Hulk, so I’m a fan.

Doc Samson, 2008Doc Samson is the next figure of the group, and also my favorite. Maybe it’s just something iconic about a guy with a lightning bolt on his chest, but it’ll always sucker me in. Madman, Captain Marvel, The Flash - all visually appealing guys. Doc is a great figure, cast in the soft plastics that allow for soft, sturdy movement, very simple in execution and just neat looking. He has the double-jointed knees that are rarely seen anymore (but were once responsible for making Marvel Legends a revolutionary force), and the points of articulation in his ball-jointed hips are cleverly masked by the stripes in his pants. If nothing else, he’s a classic Marvel character who we’ve not seen in this scale yet, and he’s a pretty great basic body for customizers who are interested in making him into different guys. Captain Hammer, anyone?

Absorbing Man, 2008Absorbing Man is probably the disappointment of the set, and not really worth picking up (except for the Foom piece) - even as a stand-in for the excellent but rare Absorbing Man that ToyBiz made in 2003. While the ‘leg-made-of-brick’ is a pretty neat aesthetic choice, and the gentle transformation of his body from flesh to stone is well done, it doesn’t feel like enough. Carl Creel is a guy who once beat a teammate to death using the dead body of another teammate, so never in his life has he appeared as placid and pensive as he does here. Not only that, but the guy can turn into diamond, water, denim - hell, the guy could turn into a delicious buffet if he wanted to - so why limit him to a little bit of stone? As one of the most violent, insane characters in the Marvel universe, Hasbro’s recent penchant for bizarrely narrow heads and simplicity doesn’t match up with the character.

Wendigo, 2008Wendigo is the largest figure of the line, and probably a figure I’d dig more if I enjoyed the character. He’s a big furry monster- what’s not to adore? Well, we already got a similar Wendigo in this scale a few years back, and I don’t feel the desire for another when we could have had something like Zzzax or Valkyrie (who was originally scheduled for this line), or even Psyklop. Yes, Psyklop. Regardless, this extra Wendigo is well made, and even features an uncommon ‘paint wash’ to bring out the details of the sculpt. Hasbro’s kinda eschewed the whole paint wash thing lately - mostly because it takes a little longer to produce, and thus, more expensive.

Skaar, Son of Hulk, 2008Skaar, or ‘Son of Hulk’, is a very recent addition to the Marvel universe, and not one I’ve caught up with yet. As we get into these larger characters, the plastic become slightly harder and less yielding, as parts are cast hollow to save on plastic, and they also become so muscled that they can’t really put their arms down at their sides anymore. As a result, they’ve always got that ‘chafed pits’ stance. Skaar has this cloudy-green paint scheme that seems to drift across his body at random, not really adding any definition, but instead serving to confuse the sculpture of the toy. He comes with a sword, a sheathed dagger that loosely pins to his loincloth, and hair sculpted in front of his eyes. Whenever I see the whole ‘hair sculpted in front of eyes’ thing, I just want to scream ‘JUST TUCK IT BEHIND YOUR EARS!’, because the last thing we need is an angry, orphaned, cross-eyed Hulk baby running around.

Savage Grey Hulk, 2008The last three figures of the set are all incarnations of The Hulk. First, we have the Savage Grey Hulk. This is how The Hulk first appeared (even though that was already covered in a previous ‘First Appearance Hulk’ figure), and the form that he sometimes reverts to when the ‘monster’ personality dominates the ‘Bruce Banner’ personality. He’s about standard size for a Hulk toy - a little above average in height and girth when compared to Spider-Man and the like, but he really doesn’t offer that much more than the previous Grey Hulk, or even Grey Hulk’s gangster personality, Mr. Fixit. That guy came with a hat - the best of all possible toy accessories - not to mention a trenchcoat and a classic mobster gat.

The End HulkThe End’ Hulk depicts him as the last survivor on a dead world, almost unable to die (even as Bruce Banner dies inside of him) because of his regenerative powers. As a result, he’s something of a zombie figure, skin all tearing and hair falling out. As with these larger figures, he’s all hard plastics, and the paint and sculpt are simpler than they absolutely need to be, but as a new interpretation of The Hulk, I enjoy it enough.


King Hulk, 2008The final Hulk is ‘King Hulk’, another recent incarnation of the character from the ‘World War Hulk’ storyline. It’s a very similar character to the previous ‘Planet Hulk’ figure, and even re-uses the same torso. Ultimately, the newer figure drops a bit of the previous articulation, again simplifies the paint, and adds a few new details specific to the slightly-different character. Again, I’d just like to throw Psyklop out there. Just sayin’. Cyclops represent.

The scaling back of detail is an acceptable loss, because a more ‘cartoon’ aesthetic does lend itself towards seeing them as comic figures, instead of ‘comic figures trying to look realistic’, but I can’t say that the cutting back in articulation really aids in anything. Bring back the double-joints, Hasbro. Drop us a few paint washes. With recent reports that you’re going to be raising prices on everything anyhow, give us something to drool over so that the hobby doesn’t collapse upon itself like comics did in the 90s. We can’t afford to be moving backwards, financially or aesthetically. Were it not for the giant Fin Fang Foom made from collecting all eight, I could have passed on six of these eight. Damn you and your space dragons, Hasbro.

Collectors, buy these guys for the Fin Fang Foom, but don’t expect all that much from the figures themselves. The whole set will be available as a boxed set at San Diego Comic Con 2008, complete with all 8 figures and the assembled Foom - but it’ll be a heck of a task to try to ship that thing home. The set just might make an appearance on Hasbro’s website, but until then, keep hunting!

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The Top Ten Most Valuable Star Wars Figures, Part Two

07.13.08By Collin David

We continue our look at the top ten most pricey and rare Star Wars action figures. Check out numbers 1 through 5 by clicking here!

Power of the Force Yak Face6. Yak Face (Power of the Force, 1985)

Once all three original Star Wars movies were over, and all three accompanying lines of toys had been completed, Kenner continued the Star Wars series of action figures with 1985’s ‘Power of the Force’ line. This included 36 additional figures (22 of which we re-releases), and it addressed many auxiliary characters, as well as main characters in different outfits. Little did they know that every character who appeared in the background of a scene for a millisecond would eventually be getting a complex backstory and an action figure from Hasbro. Each POTF figure included a collectible coin, in addition to the usual accessories. While line was canceled due to declining sales, a 37th figure had already begun production.

This figure was ‘Yak Face’, who is also known in proper Star Wars canon as Saelt-Marae - who appeared for three seconds in Return of the Jedi. As companies are still wont to do when there’s a production oversight or a change in distribution plans, Kenner sent all of their Yak Face figures to Canada and Europe. In the days before the information superhighway, this was a big deal, as these were rendered nearly inaccessible (and were simply unheard of) by the average American kid. We were Yakless, or Faceless, or something.

As a result, a loose Yak Face will get you about $150 if you still have the staff that came with him (which only came with the Canadian edition), and a sealed Yak Face recently sold for $2250 at auction, which is the most respect that a guy named ‘Yak Face’ will ever get.

I have a personal connection to Yak Face, as I accidentally stood next to a life-sized statue of him during New York Comic Con, while a friend very vocally described our physical similarities. Within earshot of a very attractive girl. Dear Yak Face, I feel your pain.

Luke as a Stormtrooper from POTF7. Luke Skywalker as Stormtrooper (Power of the Force, 1985)

Another entry from the 1985 ‘POTF’ line, Luke as a Stormtrooper proved a little hard to find because of the fading interest that retailers had in the Star Wars line, without movies to back it up. When Luke was actually found, there was a special interest in him as he was the only figure in the POTF line that came from ‘A New Hope’, and not one of the sequels.

As a side note, this POTF line also included a mail-away Anakin, which came packed in a plastic baggie from Kenner, which is worth about $100 bucks.

Vlix from Droids8. Vlix

Vlix wasn’t officially from the main Star Wars line, but instead a character from the short-lived Droids cartoon. He’s worth including as he’s regarded as the rarest of all released Star Wars-related figures.

When the Droids line of toys was canceled, Kenner had already sculpted and molded Vlix, planning to include him in the next assortment. Instead of letting the expensive tooling go completely to waste, the molds were sold to a Brazilian company called Glasslite, who proceeded to make the figure - and distribute it only in Brazil. Those guys have all the luck - they have nuts, sexily waxed women, and all of our Vlix figures.

Even a loose Vlix will net you around $4000, and a carded Vlix will probably put you through college a few times. I can only wonder if some Brazilian grandmother is cleaning out her attic and putting Vlix out at a tag sale at this very moment…

Hasbro\'s 2005 Star Wars Press Kit9. Anakin-to-Darth Vader Hasbro Press Kit

… which I’m counting as one figure.

Numbers nine and ten in the countdown are the only two on the list that were made after 1990. In fact, the Anakin-to-Darth Vader was released very recently in 2005 - but ONLY to Hasbro’s media guests in their Toy Fair showrooms. I’m still kinda cheesed off that they didn’t give me one. I love me some Vader, and I’d even make an exception to having a young Anakin into my collection, but that Vader could have been the difference between living at home for a few years and paying off my college loans immediately.

The rare press kit included a figure of Anakin Skywalker on a circular base, which rotated into a figure a Darth Vader. The figure was packed along with various press materials, all in a handsome box. While the initial secondary market price of the kit was in the many-thousands, it’s now dipped below $400. And I still don’t have one.

So close to financial solvency, guys. Woulda made braving the sweat-storm of fanboy armpits almost worth it.

Freeze Frame Weequay10. Freeze-frame Weequay (Power of the Force, 1990s)

The final figure in this list is the thoroughly unlovable Weequay, a skiff guard for Jabba the Hutt, and all-around gross-lookin’ guy. Weequays are a dime a dozen are are pretty worthless when they’re loose. so the big difference with THIS Weequay only comes into play in the packaging, making for another moment of Star Wars collecting completism insanity.

See, this ugly guy from the ‘Power of the Force 2’ line from the mid-90s included a ‘freeze frame’, which was a gimmicky projectable slide that was included with a handful of the figures. Think ‘family vacation photos’, except your family is really ugly and fights in space a lot. Only a handful of these ‘Freeze Frame’ Weequays were released before they were repackaged without the slide, on a much more common green  card with a shiny picture of his ugly mug. A sealed Weequay, on a US card (none of that tri-lingual foreign junk here), with the slide, will run about $400, and an opened ‘Quay is just about the saddest thing I ever did see.

There are a few more uncommon Star Wars figures out there, but none so rare and treasured as these guys - which are likely to pop up in any given attic or tag sale by folks who just want to clean out their attic and don’t give two damns about eBay or us nerds. Keep on hunting!

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